![]() Anything more complicated would require that Valve look at each game on a case by case basis, which is exactly what they're trying to avoid with a broad policy like this. As regras padrão de reembolso de 14 dias/2 horas também se aplicam a partir da data em que o produto for lançado. Next, select the I’d like to request a refund option. Click on the I would like a refund option. After you have logged in your account, click on the Purchases option. I could imagine potential fixes for this: developers could put a particular achievement at the end of the game that would disallow people from refunds, but that's just shifting the potential for abuse over from consumers to developers. Ao fazeres a pré-reserva de um produto no Steam (e ao pagares assim pelo produto antecipadamente), podes pedir um reembolso em qualquer altura antes do lançamento deste produto. If you want to apply Steam refund for a purchased game, follow the steps mentioned here: Visit this link. This could give rise to people playing games and then getting refunds, no questions asked - and I'd hate for any business policies to pressure developers into padding their runtimes. Within the Steam Sales & Activations Reports website, you can find stats on the refunds of your game, including the notes that players provide when they. I haven't timed them, but I'd imagine that many episodes of Telltale games take less than two hours. You could easily get through a game of Gone Home or Dear Esther in two hours, or get all the best jokes in Octodad. In my case, the time between Steam receiving my request and issuing my refund was 59 minutes. ![]() These are things designed to played in a single sitting, and two hours represents most if not all of the gameplay time. You can refund a game purchased on Steam if you request the refund within two weeks of purchase, and have played the game for less than two hours total. Steam will issue you a reference code, and email you with the results of your refund request. But one thing I've loved about the games industry in recent years is the rise of short games. For the vast majority games, this is no problem: if you've only played SimCity or the Witcher 3 for two hours, you've played it only enough to get an idea if you like it or not, or if works. It's that "two-hour" mark that I worry about.
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